An Exquisite Corpse

:: summer of love/sentient scape/on eight/mullet compassion ::

::| an.exquisite.corpse : discussion : 25 |::

Ugh.

Jim at March 4, 2006 10:20 AM

Oh, I don't know. The transitioning is a learning process for new players, not just technically but conceptually, and recent discussions have been all over it. There's a lot of interesting things going on here. Julen's work is strong as always, very textural. The salvaged-refuse organic garden is a cool idea, and the "character" floating between panels two and three really works for me. Then there's the very abstracted figures in three and four, with the various drugs (beer, cigarettes and TV) the only crystalized elements in the last panel's patterning. There is a theme running through here.

And why is it that every couple of weeks or so a blue, classic VW Beetle turns up in a corpse?

Cicada at March 4, 2006 10:57 AM

i kind of like the tv... haha.

siaoger at March 4, 2006 11:27 AM

oh well....

Wild........ at March 4, 2006 11:54 AM

"And why is it that every couple of weeks or so a blue, classic VW Beetle turns up in a corpse?"

We're secretly Nazi's, but in a very milk-toast pastel, candy ass sort of way?

Miroje at March 4, 2006 12:08 PM

If that's the case then I must be one myself:

[url=http://anexquisitecorpse.net/crypt/2006/02/your_humpseyeli.php]Corpse 0338[/url]

Hey, Hitler was a failed artist. Maybe if he could have found some people to play EC with he could have dealt better with the abuse of his squid-mommy.

Cicada at March 4, 2006 1:10 PM

I really struggled with this one (and I seem to have left off a layer of my image in the upper right corner that made that transition far less glaring. This was an interesting one because a lot of things started or demanded expansion in the 15px piece I got.

I'm still not happy with the black string connecting the rocket and the mess o' yarn, but it looked wrong without anything there.

The creature that is standing on the TV turned out really well, even though each of the 3 of us had no context for what was before and/or after. A head, a rocket, and a tv are become a tableau. I also like the old-school fisher price silhouette on the left tanked up on beer and smokes.

julen at March 4, 2006 1:13 PM

Butterfly Effects.

I've often wondered about that, Cicada. How much the course of history would have changed if just a couple of people had posed, "Hey. That's really nice. How much are you asking for that painting?"

It's a disturbing consideration.

Miroje...aka The World's Angriest Dwarf at March 4, 2006 4:36 PM

"Hey, Hitler was a failed artist. Maybe if he could have found some people to play EC with he could have dealt better with the abuse of his squid-mommy."

Cicada: Marry me. Please.

Patrick Beverley at March 4, 2006 5:54 PM

Oh well... I was looking forward to this.
My first, feeble, effort at a transition. Oviously no attempt whatever to merge style.
I thought I left a little less seam than actually appears now though. Possibly, without the details in my upper right, the grey would've flowed through better. But, like julien says, it didn't look right without it. I can assure you, I worked a lot harder on my next strip - using it as the starting point, merging out, not FP'ing it like I did here. [The bottom 15px of that one might give someone a headache though.. Which makes me wonder, I don't know how much discussion there is over considering what your bottom 15px presents to the next artist. Is it too much, or too little? Flat colours, graduated areas, textures and detail? Are there obvious 'endings', beginnings or continuations? Does it carry some 'thematic' element from the previous slice through? Will it challenge, inspire or merely stump the next player? I appreciate julien's mention of this matter also.]

The last two slices work really well together, and, yes Cicada, " the "character" floating between panels two and three really works for me." as well! Thanks for pointing it out. Overall, I think we can see how it 'might' have worked... but if what might have been actually had been, THEN, what might have been...?

As a matter of general principle, I would like to suggest that it would not be advisable to offend Wild Hags of any kind [nor, angry dwarves, for that matter], for fear there may be 'consequences'.

Anyways, thank you for playing, all, looking forward to my next round of psycheping-suckpong.

P.S. I Love You

Colin Vincent at March 4, 2006 6:33 PM

Transitions can be a challenge, Colin, and over time, no doubt you'll find the method and style that works best for you.

Consequences. Another interesting word. For me, it's synonymous with harmony.

I am horribly inconsiderate when it comes to the 15 pixel transition. I make no conscious effort to make it easy, to make it apparent, to make it anything other than an extension of my own panel (which originates from the 15 pixels handed down to me).

Though I do attempt to maintain the theme/style of the corpse. So, if the 15 pixels I received were "fluffy and light", the ones I hand off will most likely be the same.

One thing I always do, however, is strip off the bottm 15 pixels to see what I'm handing off -- just to see what sort of blind (as much as it can be) impression I get from it.

Angry Dwarf at March 4, 2006 7:05 PM

yo, the VW Bug is a prerequisite for a carreer as a serial killer, didn't you all know that. They all had one at one time, who knows maybe it was the same one.

I'm still debating when I will get mine.

Sein und Zeit at March 4, 2006 8:08 PM

"the VW Bug is a prerequisite for a carreer as a serial killer"


I thought it was a van. Maybe even a Ford Econoline van? Where are you going to stash your victims in a Bug?

doctormatt at March 4, 2006 9:01 PM

Yes M. Dwarf,
I think you're right, as far as we carry through themes/styles it will appear in the lower 15px, without any further conscious consideration.
I also rule a line across, to try to ascertain what the next player will be seeing.

However, part of the fun, and challenge, is transitting into one's own peculiar uniquity [this adding to the overall excitement of the corpse. (sounds slightly Frankensteinesque)], while maintaining something of the flow. There's nothing in the concept of surrealism in general, nor in the way in which the unconscious may manifest itself, which would preclude 'jarring' notes. [in fact, if you think about it... ] But, the most aesthetically pleasing, and well accepted, corpses round here seem to be those which maintain a stylystic integrity, and 'seem'lessness, throughout.
Because, of course, another 'consequence' could be disharmony.

Second inspection, makes me feel it won't go down as the worst ever corpse... just fairly average.

While I don't wish to single out any individual for attention - one way or the other, I can't help but note how Cicada always finds what's good about each corpse. Along with her beautifully poetic and insightful descriptions/interpretetations.

And, Cicada, I would prefer it if you would marry me instead!
['cep'n, my wife mght found that a little 'surreal'] :^]

Colin Vincent at March 4, 2006 9:35 PM

Thank you but, I'm already married and...umm...a guy. So I'm feeling really complemented and sorta strange right now. But hey, I guess I have a sexy mind;). It must be "Be Really Nice To Cicada Day". You are all the coolest.

Cicada at March 4, 2006 11:13 PM

Mmmm... mistaken assumptions.

You may, then, consider the proposal withdrawn Cicada - that would be just too surreal, even for me!

Nonetheless, I utterly refuse to recant my intended approbations.

Colin Vincent at March 5, 2006 1:41 AM

My. The (clearly snarky and severely sexist) Angry Dwarf has been given a glimpse of enlightment this morning.

Thank you!

~~~

Cicida should be singled out. As should Shae and Burnunit - though perhaps that's a triple outting.

Cicada: For his near obscure academic knowledge and genius artistic sensitivity to find magic in every corpse we create, and maintain a diplomacy I wouldn't even want to try and achieve (much less be capable of).


Shae: For showing the way to a better (or more universally accepted) corpse with tangible suggestions, solutions, and focusing on how to improve something over just gnawing it aimlessly apart.


Burnunit: For dissecting the initial problem, taking apart the mechanism and pointing out to us, "See! See here...this is how this happened!". Not only finding the break, but often finding the fix, and always pointing out...generically, this could happen to anyone.

While most criticize; they critique, and they do it marvelously well.

Far more than I ever will. I'll stick with tossing rocks and tomatoes.

Miroje at March 5, 2006 11:33 AM

Dear Dwarfy,
Some honourable mention is deserved also for this remark:

"Transitions can be a challenge, Colin, and over time, no doubt you'll find the method and style that works best for you."

I thank you most kindly, only sorry I didn't do it sooner.

Sincerely,
Colin.

Speaking of 'butterfly effect'...
This comment line seems to have developed a life of it's own.

Colin Vincent at March 5, 2006 4:53 PM

Meanwhile I'm labeled as the guy with the shit fetish, and futhermore..."I don't know either, but his "signature" is really getting old. It's not funny, clever, or in the spirit of the game. It's annoying to see how many corpses he's ruined with his stinky agenda." Does this make me an antagonist? Was that my "agenda" all along? The world may never know... concerning this corpse, I like the two bottom panels a lot. To me the overall piece comes off as a statement of what it's like to be a honky....yet there's this witch doctor looking thing going on in the middle. I dunno. I like it....?!

billporter at March 5, 2006 9:32 PM

Honky?
No offence, but...
Is that like 'stinky'?
Or is it blackfella talk for 'whitefella'?
Either way, how can anyone know 'what it's like'?

And thanks Bill, I guess I like it too. Not too bad in the overall scheme of things, and improves with age.

Colin Vincent at March 5, 2006 11:46 PM

ummm parts of this are fun. i like the rocket man. since creating my section of this corpse i saw somewhere that copying and flipping part of the slice above is not reccommended transitioning procedure. i would appreciate any advice on good ways to transition patterns. i'm not really a patterny kind of girl by nature and i was kind of at a loss for a smoothish way to carry on the precedent of the above slice. oldtimers, please enlighten me.

yistergirl at March 6, 2006 8:17 AM

yistergirl:
Yours is the only transtion here, so smmooth as to be indiscernable. Take some deserved pride in it. Flipping the strip isn't so much 'not reccomended', only it may not always be the best way to go. Sometimes it actuall is!
Check out the Corpse Mechanics section of the Forum for some 'old hand' tips and tricks.

OK, so you're "not really a patterny kind of girl by nature..". Well, cartoony frilly hippy hems don't exactly turn me on either [no offence Hag, so maybe, I 'could've' passed on this one], though, in real life they possibly do.

Them's the breaks... huh?

Colin Vincent at March 6, 2006 5:05 PM

Yistergirl - there are lots of good ways to transition patterns:

You could use the cut and paste method - copy small blocks (or circles, or polyhedrons) of the pattern, and paste them next to, overlapping, and/or on top of other blocs/circles/polyhedra. You can build up a field of pattern that looks like an extension of the piece you are trying to connect up to.

You could combine this method with the copy + flip method you use here - use that copy/flip as your initial background and paste blocks/circles/polyhedra over it randomly (and sparsley).

With both methods, you might want to edit individual pixels in and around the point of transition to make it look random.

Another method is to deliberately lead the pattern astray. So you copy the expanse of pixels, copy, paste, and flip it, and then take that one strip and work off it to draw lines out to add a color or semi-transparent overlay, create a focal point that changes the pattern in the way you want, change the pattern using the pencil tool...

julen at March 7, 2006 2:19 PM

mmmm good advice thanks guys! :)

yistergirl at March 7, 2006 3:14 PM

Beautiful flow to this one! Nice job all.

lilah at March 10, 2006 12:29 AM

An Exquisite Corpse is a collaborative experiment in the creation of visual art through the tapping of the collective unconscious...
{ read more }

:: Members Log In ::